home *** CD-ROM | disk | FTP | other *** search
-
-
-
- iiiillllbbbbuuuuffffffffeeeerrrr((((3333GGGG)))) iiiillllbbbbuuuuffffffffeeeerrrr((((3333GGGG))))
-
-
-
- NNNNAAAAMMMMEEEE
- iiiillllbbbbuuuuffffffffeeeerrrr - allocates framebuffer space to hold temporary image processing
- results
-
- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- lllloooonnnngggg iiiillllbbbbuuuuffffffffeeeerrrr((((lllloooonnnngggg bbbbuuuuffffffffeeeerrrrssss))))
-
- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _b_u_f_f_e_r_s the number of 12bit-per-component screen-sized buffers
- requested
-
- FFFFUUUUNNNNCCCCTTTTIIIIOOOONNNN RRRREEEETTTTUUUURRRRNNNN VVVVAAAALLLLUUUUEEEE
- The returned value of the function is the number of buffers granted.
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- iiiillllbbbbuuuuffffffffeeeerrrr attempts to allocte buffers 12bit/component color buffers that
- span the entire display surface.
-
- On the RealityEngine, a 12bit/componenent color buffer consumes 3 16bit
- framebuffer words. A count of the deepest pixel currently used is
- maintained by the Kernel graphics driver. The count is always at least 9
- 16bit words, the value required to support 2 12bit/component color
- buffers and a Z/stencil buffer. The remainder of the pixel depth can be
- allocated to the caller for use as temporary image processing storage.
-
- Any requests by other graphics contexts to use pixel depths that would
- extend into the allocated buffer are denied until the buffer is
- explicitly freed by ilbuffer(0), or the graphics context (window) is
- destroyed. Equivalently, if a graphics context uses features that require
- all of the pixel depth, ilbuffer may return 0. The resource is not
- virtualized and is allocated first come, first served.
-
- For example on a RealityEngine running with small pixel depth, 12 16bit
- framebuffer words available for graphics features. Six are required for
- double color buffers and three for Z/stencil. That leaves three that
- could be alloced for 1 ilbuffer if no other program has allocated a pixel
- depth greater than 9 impwords.
-
- On a RealityEngine running with medium pixel depth, 28 16bit framebuffer
- words are available for graphics features. Nine are required for basic
- double buffered Zbuffer operation, so 19 16bit words are available to be
- allocated as 6 ilbuffers if no other program has allocated a pixel depth
- greater than 9 16bit framebuffer words.
-
- Multiple contexts may allocate the same framebuffer space through calls
- to ilbuffer, but the ilbuffer is not virtualized (context switched), so
- user contexts must synchronize the use of this buffer themselves. The
- ImageLibrary uses this feature, so concurrent use of the ImageLibrary
- when it is using hardware acceleration and user programs that use this
- feature will not necessarily work together correctly. One possibility is
- to cause the ImageLibrary to use only the CPU while user programs use
- this feature.
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-
-
-
- iiiillllbbbbuuuuffffffffeeeerrrr((((3333GGGG)))) iiiillllbbbbuuuuffffffffeeeerrrr((((3333GGGG))))
-
-
-
- The ilbuffers can be selected for drawing with ildraw or as a readsource
- for pixel copies or framebuffer to texture loads with readsource
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- ildraw, readsource
-
- NNNNOOOOTTTTEEEE
- This routine is available only in immediate mode, and only on
- RealityEngine running 5.0.1 or later.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 2222
-
-
-
-